The world of Darksiders has always been replete with outlandish beings, weaponry and environments. Interpreting planet earth’s Apocalypse and its inhabitants for Darksiders III was like working inside a playground for our artists. No design direction was off-limits.
The playbook was simple.
The Darksiders III world is modern and post-apocalyptic, designed as a vertical gamescape that takes the player from the bowels of hell to the heights of heaven.
Our heroine, the third horseman of the Apocalypse best known as Fury, is everything her brother War and Death aren’t: a duty-bound, vengeful mage who is presented in five different designs complete with evolving weaponry.
And finally, a seemingly endless cast of enemies. The headliners of which being The Seven Deadly Sins.
Much of the team here at Gunfire had art and design roles on the original Darksiders, Darksiders II, or both.
Coming together to continue the story of the Four Horsemen of the Apocalypse like never before all these years later has been an absolute blast. We believe we have created an absolute feast for the player’s eyes!
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