Today, we’re revealing the launch trailer for Decay of Logos! We have designed our game to be a challenging experience with very little hand holding – so we hope you’re up to the task.
The game started as one person’s side project and is now its own living world full of history and stories. It’s almost four years since our programmer André joined the studio. At that time, we were focusing on creating Unity tools, but we soon realised that André had brought more than his programming skills – the seed for Decay of Logos.
At first, it was a prototype he experimented with at nights after work. But the more we saw, the more we realised that this was the game that we had to make. We knew it was risky, and we knew it would be a challenge – but we were ready to do the work.
In that way, our own story matches up with that of the game’s heroine – Ada. When her village gets burned to the ground, she sets out on an adventure far bigger than herself. She’s not a warrior, but driven by revenge she doesn’t shy away from taking on overwhelming obstacles and enemies.
Your journey might be hard and unforgiving, but we hope you will be inspired by Ada’s bravery and get ready to take on this adventure alongside her when the game releases for PlayStation 4 on 27th August.
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